AI Insights · Timothy · April 2024
Performance of Top 5 Crime Games in Oceania during Q1 2024
Explore the performance trends of the top five crime games on a unified platform in Oceania for the first quarter of 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top five crime games in Oceania demonstrated varying trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game, with data provided by Sensor Tower.
June’s Journey: Hidden Objects from wooga experienced a significant increase in weekly revenue, peaking at around $121K in the fourth week of January. Weekly downloads remained relatively stable, fluctuating between 2.1K and 3K throughout the quarter. The game maintained a strong user base, with weekly active users ranging from 46K to 50K.
The Grand Mafia by Phantix Games saw a notable increase in weekly revenue towards the end of the quarter, reaching approximately $62K in the last week of March. Weekly downloads showed a declining trend, starting from 3.6K in the first week of January and dropping to 2.6K by the end of March. The game had a consistent number of weekly active users, fluctuating between 9.7K and 11.8K.
Mafia City: War of Underworld, also from Phantix Games, experienced a steady growth in weekly revenue, peaking at about $38K in the last week of March. Weekly downloads remained relatively low, ranging from 900 to 1.5K. The number of weekly active users saw minor fluctuations, with a low of 6.8K and a high of 8.7K.
City of Crime: Gang Wars by FingerTips had a varied performance in terms of weekly revenue, with a high of $40K in the first week of January and a low of $10K in mid-March. Weekly downloads were modest, peaking at 1.1K in January and dropping to as low as 155 in early March. The game maintained a stable user base, with weekly active users ranging from 9.1K to 11.4K.
Lastly, Manor Matters from Playrix showed consistent weekly revenue, averaging around $19K. Weekly downloads varied, with a peak of 860 in mid-February and a low of 464 at the end of January. The game had a steady number of weekly active users, fluctuating between 12.6K and 16K.
For more detailed insights and trends, visit Sensor Tower.